Favored Class Alternatives Our natural form is the body of a man with the head of an animal , but we can change this appearance at will. The ability to change the face, to take on different forms, forms of man and beast, is what humans would say most defines us. Perhaps it is our ability to change our face which so causes men to fear us, dependent as they are on their eyes. Yet, in this we know that men are mistaken. More than any other race, we know that it is not the outward face which matters, it is the heart within. No matter our form, no matter which face we wear, we remain the same.
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Hengeyokai also gain the Language of Beasts specific to their chosen animal See below. Shapeshifter: You are considered a shapechanger for the purpose of effects that relate to that keyword. True Form: When an attack renders you unconscious or reduces you to 0hp, you must make a saving throw. Fox Magic: You gain the False Form powers. The new form lasts until you change forms again. None of your game statistics change in human or hybrid form.
While in animal form, you cannot use any attack powers, although you can sustain such powers. Your equipment becomes part of the form, and you continue to gain the benefits of the equipment you wear, except for shields and item powers.
While equipment is part of the form, it cannot be removed, and anything in a container that is part of the form is inaccessible. You otherwise retain your game statistics. You gain a movement benefit based on your form. Badger: You gain a burrow speed equal to half your speed, but you cannot burrow through solid stone.
Carp, Crab: You gain a swim speed equal to your speed, and then your land speed becomes 1. You can breathe underwater.
Dog, Fox, Hare: Your speed increases by 2. False Form Hengeyokai Racial Power You can deceive not only others but your very own nature to take on the appearance of another.
This ability can be used twice per day at level 11 and three times per day at level Crafty and charismatic, the fox hengeyokai are a rare sight. They typically operate from the shadows, manipulating others to do their will rather than doing it themselves. A fox or kitsune that is confronted will typically try to bluff his way out of danger, falling back on dirty fighting or illusionary magic to cripple or escape. Play a Hengeyokai if you want Play a shapeshifter that can transform from an animal, into a human, or somewhere in between.
Play as a divine spirit of nature for good or mischief. Their hybrid form tends to be an anthropomorphic animal with traits resembling that of their human form fur color resembles human hair color, same general build, etc. At levels 5, 9, 13, 17, 20, 23, 27, and 30 the fox hengeyokai can choose to grow an extra tail so a level 5 fox hengeyokai could chose to have two tails instead of one, while a level 17 fox may choose to have anywhere between one and five tails.
The tails have no function in game mechanics, but can be used for storytelling purposes such as earning a tail after doing some great deed, or losing one after dying and being resurrected. Their fur can also change color, moving towards the more magestic colors of silver, gold, black, crimson, etc with the more tails they acquire.
Language of Beasts[ edit ] While they are in animal or hybrid form, Hengeyokai can communicate with any natural or fey beasts that share their animal form or a form that is closely related for example, a dog hengeyokai can communicate with a wolf. When not in animal or hybrid form, Hengeyokai can understand these beasts but cannot directly communicate with them. You can communicate simple concepts and commands to such creatures, but they are under no compulsion to obey you, and their knowledge is restricted by their experience and mobility.
Beasts you talk to are not necessarily friendly; your DM may require skill checks to influence their attitude. Alignment[ edit ] Most hengeyokai are chaotic, with a strong independent streak.
Some types of hengeyokai strongly favor good or evil: carp, crane, dog, hare, and sparrow hengeyokai are usually good, while badger, fox, raccoon dog, rat, and weasel hengeyokai are usually evil.
However, most foxes carry two or more aliases that they use in their human forms usually one male and one female. Their aliases tend to have some allusion to something sacred, and are also likely to end in the -ri suffix. Examples are Inari, Ikari,Inori, etc.
Male Names: Ikari, Inori, Honari, etc. Female Names: Arriyari, Liari, Taliri, etc. Hengeyokai may practice the disciplines of a philosophical school, sharing a spiritual orientation with certain monks. Hengeyokai shamans command the power of the spirits not through veneration, like human shamans, but through partnership. Adventurers[ edit ] Hengeyokai are commonly adventurers, since the sedentary life of a commoner or expert holds little appeal for them.
They are usually motivated by little more than wanderlust, or perhaps curiosity about the world. Hengeyokai Utility Powers[ edit ] When your hengeyokai character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class.
Instead you gain a hengeyokai utility power of the same level or lower. Fox Fire Hengeyokai Utility 2 Your connection to fire allows you to naturally create and manipulate small amounts of ghostly fire to confuse your foes. Encounter Minor Action Area burst 1 Effect: The burst creates a zone of ghostly fire that lasts until the end of the encounter.
Enemies in the zone cannot makes opportunity attacks.
Hengeyokai also gain the Language of Beasts specific to their chosen animal See below. Shapeshifter: You are considered a shapechanger for the purpose of effects that relate to that keyword. True Form: When an attack renders you unconscious or reduces you to 0hp, you must make a saving throw. Fox Magic: You gain the False Form powers. The new form lasts until you change forms again. None of your game statistics change in human or hybrid form. While in animal form, you cannot use any attack powers, although you can sustain such powers.
Fox, Hengeyokai (4e Race)
Edit In animal form, a hengeyokai was indiscernible from an ordinary animal of its kind, and only magic or careful observation of its intelligent behavior could tell that there was more than met the eye. However, they usually had features reminiscent of their animal form, such as beady eyes and a long moustache for a rat or a long and pointy nose for a sparrow. A hengeyokai who turned from human form to animal form might have to wait until the next day before they could turn back. They could not change at all if injuries taken in the human or hybrid forms were enough to kill the smaller animal form. It took some time a full minute   or several seconds  to change form, during which the hengeyokai could do naught else.